Pharaoh's
Curse
Commodore
Vic-20 Version
Programmed
by Alick Dziabczenko
Original
by Steve Coleman
Licensed
by Synapse Software (C) 1983 HES
Web
page by Eric Lundquist. ![]()
Copyright
2005, Eric Lundquist.
Pharaoh's
Curse is the best Vic-20 game I've ever played. I own the cartridge, I think I picked it up for a couple of
bucks on clearance at the K*B Toys in Northtown Mall in Spokane back in the mid
1980s. I donŐt know if I still own
the manual, I am sure the box is long gone.
Looking
inside the ROM image I used with VICE on Mac OS X 10.4.1to get these
screenshots, it says COPR HES,1983 V1.3x.
Looking
inside the actual cartridge I own, those ROMS have stickers saying PHARAOH HES
1983 V1.4. I need to pull out one
of my two Vic20s, find a power supply for it, fire it up, and check to see what
that ROM image says. If there
*are* two different versions, I need to see if I can figure out any differences
in V1.4.
The
game consists of 16 screens, each with a "treasure". You start outside the tomb with one
life, and for each treasure you pick up you gain an extra life. To beat a level you need to exit after
getting all 16.
The
display will only show 8 extra lives, but you can have more, I've had 10, the
screen showed 8, I had to die three times before the screen showed 7.
There
are three mobile characters, a mummy, a pharaoh, and a bat. The mummy and pharaoh act the same,
running around and occasionally shooting you. You can shoot back at any of them by pressing the fire
button. Firing only goes
horizontally.
If
the bat gets near your head, it may pick you up and give you a flash view of
some levels until it drops you off somewhere, usually at the start but
sometimes elsewhere.
There
are little dots on the ground, these are traps. Stepping on or near them can set them off, which
causes one of four shapes of fire to gout out, killing you if it touches
you. The mummy and pharaoh will
not set off traps, but they will die by them if the trap goes off on them.
There
are ropes you can climb up, and elevator platforms you can ride to go up as well. Falling any distance doesn't hurt
you, the only ways to die are trap flames, moving beams, arrows, and monster
shots.
There
are keys in some rooms, collecting one will make you flash until you use the
key or die, bumping a door while flashing opens it permanently.
Occasionally
near an exit you'll hear a warbling tone and see a flashing shape near one of
the exits. This will resolve
into either a crown or an arrow.
The crown is worth an extra life if you can get it in time, and the
arrow moves about a third of the way across the screen, touching it costs you a
life.
First,
I'll show all the screens individually, then one large poorly-edited map.
Start:

The
treasure on this screen in that hatch down the middle hole. The easiest one!
Dropping
down this leads to S1. Before it
starts you can either press the joystick button to start level 1, or you can
type the secret code to start at
higher levels. Fortunately
the secret code is super easy to hack if you have a reset button, since pressing
a correct key shows the letter, and pressing an incorrect key immediately
starts the game at the level indicated.
The code for level 2 is DEA, add DMU to start at level 3, and MMY to
start at level 4. DEADMUMMY. At level 4 the floor traps go off nearly
constantly.
Exits: Down the shaft to S1.
S1:

This
treasure is also a gimme, right next to where you start at the top center.
Notable
features are the elevator in the middle, complete with trap at top and bottom,
a key and rope, and in the bottom left you can see a one-way door going into
this room from S2.
Exits
are on the top left to S2, and the bottom right to S4.
S2:

The
treasure here is in the top left corner.
In the middle on the right side are four beams that rise and fall,
touching these is death as well.
Elevator shaft in the middle, locked door in bottom right.
Exits
are bottom right to S3, and either right side goes to S1.
S3:

The
treasure is in the middle on the left side. There is a central elevator, one-way doors on both sides on
the bottom, and a trap at the top center.
Exits
are to the left to S4 and the right to S2.
S4:

The
treasure is on the bottom left.
There is a central elevator, a locked door on the right, three traps,
and a shaft.
Exits
are the shaft down to S7, the locked door to S3, and both left sides go to S1.
S5:

The
treasure is on the bottom right.
There is an elevator on the far right, a one-way door going right in the
center on the left, a locked door on the left, and a key in the center.
Exits
are center right to S8, either of the left ones goes to S6.
S6:

The
treasure is at the top left, and the only access to the upper half of this
level is from S5. You'll need to
bring a key to unlock the door in the upper center. There are two ropes in the upper section, an elevator in the
lower right and a key in the lower left.
Exits
are to the left to S7, either of the right ones goes to S5, and the shaft drops
down to S9.
S7:

The
treasure is on the bottom left, a one-way trip to S12. There is an elevator in the middle, and
3 traps in a row in the center are rather tough.
Exits
are to the left for S8, to the right for S6, and down to S12. You can also ride the elevator up to
S4.
S8:

This
is a fun one. The treasure is at
the top a little to the left.
There is an elevator in the middle. Your only access to the top is via that elevator, and you
get there from either side by sliding uncontrolled down the bowl. If you timed it right, you ride the
elevator up. If you didn't, you
drain down to S11. I'm not
100% sure how to time this one, but I *think* if you just charge in you'll make
it, and if you pause a bit, you'll drain.
More testing is needed.
Also, I think you have to jump when you get to the top or you die.
Exits
are the drain in the bottom to S11, the left goes to S5, and the right goes to
S7.
S9:

The
treasure in in the top center a little to the left. There is an elevator in the middle, two sets of rising and
falling beams, and a few traps.
Exits
are to the left to S12, to the right to S10, and through the locked door down a
shaft to S14.
S10:

The
treasure is on the top to the left.
You have to make some very long jumps to pull this one off.
There
is a short elevator in the bottom right corner, with traps at each end, this is
a pain to use without dying unless you time it right and jump onto the
elevator. There is a one-way door
going right in the bottom left.
Exits
are to the left for S9 and to the right for S11.
S11:

The
treasure is on the right side in the middle. I normally enter this when I drain out of S8 after missing
that elevator. There is a rope in
the middle, a locked door, and a short elevator in the bottom left that is part
of a section I think is normally only accessable via Bat.
Exits
are to the left to S10 and to the right for S12. I am pretty sure the locked door goes to S12 as well.
S12:

The
treasure is in the bottom center.
There are three ropes, and a central shaft into a trapped pit of doom
with no escape.
Exits
are out the right to S9, up the top rope to S7, and down the hole to S13.
S13:

The
treasure is in the bottom right. There
are two locked doors, two sections of rope, and a set of rising and falling
beams. Once you drop down
that top shaft, if you go to the left (after unlocking that door) you still
have access via the long rope back
to the top, if you go to the right you only have access to the bottom.
Exits
are to the left to S15, to the right to S14 (either top or through the locked
bottom door) or down the shaft in the bottom left which puts you way back up in
S3.
S14:

The
treasure is on the bottom towards the left. There are 14 traps, a key, two locked doors, and a long
rope.
This
level is a pain, those traps take careful timing, and by the time you are done
the mummy and pharaoh are usually on that bottom level.
Exits
are to the top and bottom left (through locked door) to S13, to the bottom
right through that locked door goes to the Start screen.
S15:

The
treasure is near the bottom on the left.
This is the final screen, and fairly difficult. You have to exactly time 10 jumps to
make it from the top to the treasure, and half of those platforms have traps in
their centers. There is an
elevator on the left wall to give you another shot when you inevitably fall.
Exit
is to the right to S13.

Last modified June 23, 2005